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	<title>Comentarios en: Flash Player 10 &#8211; 3D nativo vs Papervision3D y demás motores 3D</title>
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	<link>http://www.nomeva.com/2008/10/15/flash-player-10-3d-nativo-vs-papervision3d/</link>
	<description>Pon un lego en tu vida</description>
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		<title>Por: Anton Volkov</title>
		<link>http://www.nomeva.com/2008/10/15/flash-player-10-3d-nativo-vs-papervision3d/comment-page-1/#comment-94</link>
		<dc:creator>Anton Volkov</dc:creator>
		<pubDate>Sat, 18 Oct 2008 23:32:58 +0000</pubDate>
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		<description>Thank you for your words!

I think, the benefit of BSP in FP10 that there is no need for an additional triangulation - perspective correction becomes native (press T in our tech-demos &lt;a href=&quot;http://blog.alternativaplatform.com/en/2008/05/16/alternativa-3d-flash-player-10-astro/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;). But other engines uses triangulation also for solving Z-sorting issues, and they&#039;ll have to do it, even in FP10.</description>
		<content:encoded><![CDATA[<p>Thank you for your words!</p>
<p>I think, the benefit of BSP in FP10 that there is no need for an additional triangulation &#8211; perspective correction becomes native (press T in our tech-demos <a href="http://blog.alternativaplatform.com/en/2008/05/16/alternativa-3d-flash-player-10-astro/" rel="nofollow">here</a>). But other engines uses triangulation also for solving Z-sorting issues, and they&#8217;ll have to do it, even in FP10.</p>
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		<title>Por: Luis Adrián</title>
		<link>http://www.nomeva.com/2008/10/15/flash-player-10-3d-nativo-vs-papervision3d/comment-page-1/#comment-93</link>
		<dc:creator>Luis Adrián</dc:creator>
		<pubDate>Sat, 18 Oct 2008 10:01:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.nomeva.com/?p=214#comment-93</guid>
		<description>Hi Anton! Thank you very much for your comment. About dynamic BSP, yesterday I assited to some conferences (MIF OnSite III) where they spoke about the technologies of Adobe (Flex, Flash and AIR) and one of the talks was about Papervision3D, while Joan Garnet was introducing us to the use of this engine, some colleagues and I where commenting about the real performance of the applications using this 3D engine; that was when Alternativa3D showed up, and one of the best improvements over P
apervision3D is precisely the dynamic management of the triangles. It is definitely a very importante feature to consider for choosing a 3D engine.</description>
		<content:encoded><![CDATA[<p>Hi Anton! Thank you very much for your comment. About dynamic BSP, yesterday I assited to some conferences (MIF OnSite III) where they spoke about the technologies of Adobe (Flex, Flash and AIR) and one of the talks was about Papervision3D, while Joan Garnet was introducing us to the use of this engine, some colleagues and I where commenting about the real performance of the applications using this 3D engine; that was when Alternativa3D showed up, and one of the best improvements over P<br />
apervision3D is precisely the dynamic management of the triangles. It is definitely a very importante feature to consider for choosing a 3D engine.</p>
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		<title>Por: Anton Volkov</title>
		<link>http://www.nomeva.com/2008/10/15/flash-player-10-3d-nativo-vs-papervision3d/comment-page-1/#comment-92</link>
		<dc:creator>Anton Volkov</dc:creator>
		<pubDate>Fri, 17 Oct 2008 23:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.nomeva.com/?p=214#comment-92</guid>
		<description>Anyway, you need to sort native 3D-triangles. I&#039;m not really sure about others, but Alternativa3D helps with it using dynamic BSP.</description>
		<content:encoded><![CDATA[<p>Anyway, you need to sort native 3D-triangles. I&#8217;m not really sure about others, but Alternativa3D helps with it using dynamic BSP.</p>
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